| POWER LEVEL |
|---|
| 1,608,538 |
| HEALTH |
|---|
| 2,615,662 |
| STRIKE ATTACK |
|---|
| 271,270 |
| BLAST ATTACK |
|---|
| 272,367 |
| STRIKE DEFENSE |
|---|
| 189,629 |
| BLAST DEFENSE |
|---|
| 191,395 |
| CRITICAL |
|---|
| 5,117 |
| KI RESTORE SPEED |
|---|
| 2,485 |
*Maxed out Boost Panels, Arts Boost and Limit Break are considered when counting.
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Draw the Ultimate Arts Card "Spirit Divider" next. Restores own health by 20% and Ki by 50. Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 20 timer counts. Restores own Vanishing Gauge by 100%. Inflicts all enemies with Attribute Downgrade "+25% to Slice Damage Received" for 20 timer counts. |
Requirements: 25 timer counts must elapse.
If this character is the Leader, applies the following effects to self when battle starts:
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+30% to damage inflicted (cannot be cancelled). +30% to Ki Recovery (cannot be cancelled). |
If this character is not the Leader, applies the following effects to self per "Tag: Fusion Warrior" battle/support member when battle starts:
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+5% to damage inflicted (cannot be cancelled). +5% to Ki Recovery (cannot be cancelled). |
*Up to 3 support members will be counted.
Applies the following effects to self when battle starts:
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+110% to damage inflicted (cannot be cancelled). Reduces damage received by 50% (cannot be cancelled). |
Applies the following effects to self when this character enters the battlefield:
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+20% to damage inflicted (cannot be stacked). Reduces damage received by 20% for 15 timer counts. |
The following effects occur every time this character uses a Strike or Blast Arts Card:
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Restores own Ki by 5. Increases Arts Card Draw Speed by 1 level for 4 timer counts. Inflicts all enemies with Attribute Downgrade "+15% to Damage Received" for 10 timer counts. |
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
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Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists). |
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[Comboable Arts] Special Arts Special Move Arts |
Restores own Unique Gauge by 10% every time an enemy uses a Strike or Blast Arts Card while this character is on the battlefield.
The following effects occur after enemy attack is over:
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Restores own health by 10% (activates seven times). Restores own Unique Gauge by 20%. Shortens allies' substitution counts by 1. |
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While charging forward with a Strike Arts, if own Unique Gauge is at 30% or more, consumes entire Unique Gauge to counter enemy's Tap Shots or Blast Arts, dealing Impact damage to the enemy. *The damage from this attack is treated as if it's from a Strike Arts, and any abilities that applied to the Arts Card used beforehand will apply to the counter as well. *The damage from this attack cannot cause the enemy to be defeated. *This character's Unique Gauge decreases while they're on the battlefield and recovers while they're on standby. |
Applies the following effects to self when counter activates:
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Restores Ki by 20. +100% to Strike Arts damage inflicted for 2 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts. |
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Strike (Impact) |
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Blast (Impact) |
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Deals massive Impact damage. Restores own Ki by 30 upon activation. Randomly draws at most 4 new cards when you have 3 or fewer cards on hit. |
*Blast Armor when charging forward.
Applies the following effects to self upon activation:
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Restores Ki by 40. Nullifies own unfavorable Element factors for 5 timer counts. |
Applies the following effects to self on hit:
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Draw a Blast Arts Card next. +20% to damage inflicted for 15 timer counts. -3 to Arts costs for 10 timer counts. |
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[Comboable Arts] Strike Arts Blast Arts Special Arts Special Move Arts Ultimate Arts |
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Deals supreme Slice damage. Applies the following effects to self upon activation: |
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+40% to Ultimate damage inflicted for 3 timer counts. Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts. |
Also nullifies own unfavorable Element factors for 3 timer counts if there is a defeated battle member.
*Blast Armor when charging forward.
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[Start of battle / Self]
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[End of 2nd turn / Activate Special Action / Self]
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[On Strike or Blast Arts attack / Multi-target]
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[Before receiving a Blast Arts attack / Self] Activates counter and inflicts damage to the enemy (activates once). *The damage from this attack cannot cause the enemy to be defeated. |
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[Before receiving a Strike Arts attack / Health is 30% or lower / Allies in range]
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[After receiving an attack / Self]
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[Start of battle / Allies]
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[Start of battle / Per allied "Tag: Fusion Warrior" / Self]
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[After receiving an attack / Own health is 50% or lower / Self]
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+28% to "Tag: Fusion Warrior" base Strike & Blast Defense during battle.