POWER LEVEL |
---|
1,498,057 |
HEALTH |
---|
2,503,634 |
STRIKE ATTACK |
---|
258,046 |
BLAST ATTACK |
---|
225,946 |
STRIKE DEFENSE |
---|
175,552 |
BLAST DEFENSE |
---|
174,354 |
CRITICAL |
---|
4,966 |
KI RESTORE SPEED |
---|
2,391 |
*Maxed out Boost Panels, Arts Boost and Limit Break are considered when counting.
Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 90 timer counts. Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 90 timer counts. Inflicts all enemies with Attribute Downgrade "+15 to Special Arts cost" for 90 timer counts. |
Requirements: 10 timer counts must elapse.
+40% to Strike Damage inflicted against "Tag: Saiyan" (cannot be cancelled).
+80% to Strike damage inflicted when battle starts (cannot be cancelled).
The following effects occur if enemy health is 50% or below when this character enters the battlefield:
Draw a Special Move Arts Card next. Restores own Ki by 50. +100% to the next Special Move damage inflicted (cannot be stacked). Inflicts all enemies with "No Switching" for 3 timer counts (activates once). |
Shortens own substitution count by 2 as default.
The following effects occur when this character enters the battlefield:
Shortens allies' substitution counts by 1 (activates three times). Reduces damage received by 30% for 10 timer counts. |
Restores own Vanishing Gauge by 60% when this character evades an enemy attack with a Vanishing Step (activates three times).
Strike (Slice) 30% chance to inflict Heavy Bleed on hit. |
Physical Blast (Impact) |
Deals major Slice damage. +80% to own Critical Rate for 3 timer counts upon activation. |
Restores ally health by 10% (activates three times). Restores own Ki by 20. +25% to Strike damage inflicted for 15 timer counts. |
[Start of turn / According to number of enemies remaining / Self]
|
[Start of 3rd turn / Own health is 50% or below / Self]
|
[After activating Special Action / Self]
|
+14% to "Episode: Saiyan Saga (Z)" max base Health during battle.