| POWER LEVEL |
|---|
| 1,527,119 |
| HEALTH |
|---|
| 2,428,607 |
| STRIKE ATTACK |
|---|
| 247,393 |
| BLAST ATTACK |
|---|
| 268,408 |
| STRIKE DEFENSE |
|---|
| 175,630 |
| BLAST DEFENSE |
|---|
| 179,781 |
| CRITICAL |
|---|
| 4,896 |
| KI RESTORE SPEED |
|---|
| 2,396 |
*Maxed out Boost Panels, Arts Boost and Limit Break are considered when counting.
|
Draw a Special Arts Card next. Restores own health by 20% and Ki by 50. Increases own Dragon Balls by 1. Inflicts all enemies with "No Switching" for 5 timer counts. |
Requirements: 15 timer counts must elapse.
Applies the following effects to self when battle starts:
|
+90% to damage inflicted (cannot be cancelled). Reduces damage received by 60% (cannot be cancelled). Gradually restores health each timer count (cannot be cancelled). |
The following effects occur when this character enters the battlefield:
|
Restores own Ki by 40. +5% chance for Strike or Blast Arts to inflict Faint on hit for 20 timer counts. Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 20 timer counts. |
Also applies the following effects to self according to the number of remaining battle members:
|
3 battle members: +50% to Blast damage inflicted. 2 battle members: +70% to Blast damage inflicted. 1 battle member: +90% to Blast damage inflicted. |
Effect resets after character switch.
The following effects occur upon landing a Blast Arts hit:
|
Restores own Ki by 10. -5 to own Blast Arts cost for 5 timer counts. Inflicts enemy with Attribute Downgrade "+30% to Damage Received" for 10 timer counts. Seals 1 enemy card slot randomly. The sealed card slot cannot be used for 5 timer counts. |
Applies the following effects to self once 20 timer counts have elapsed from battle start:
|
+50% to Health Restoration (cannot be cancelled). +50% to Ki Recovery (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). |
|
Strike (Impact) |
|
Blast (Impact) |
|
Deals massive Explode damage. +30% to Special Move damage inflicted for 3 timer counts upon activation. The following effects also occur if enemy is inflicted with Faint. |
|
+20% to Special Move damage inflicted for 3 timer counts. Reduces enemy's Dragon Balls by 2. |
Applies the following effects to self upon activation:
|
Restores Ki by 50. +20% to damage inflicted for 10 timer counts. +25% chance for next Strike Arts or Blast Arts to inflict enemy with Faint on hit (cannot be stacked) (activates twice). |
Cancels enemy Buff Effects on hit (activates twice).
|
[Comboable Arts] Strike Arts Blast Arts Special Move Arts |
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[Start of battle / If there are 4 or more "Tag: GT" or "Tag: Powerful Opponent" characters in your team / Self]
|
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[On Blast Arts attack / Self]
|
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[On Special Move Arts hit / Multi-target]
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+20% to "Tag: GT" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.